The rapid spread of chatGPT has immediately impacted the school world, which must equip itself to deal with it; students’ use of this artificial intelligence model not only complicates the activities of testing their personal knowledge and skills, but also can cause inhibition of intellectual activities and demotivation to study. The European Union’s AI ACT…
Author Archives: user
Extended reality, consisting of virtual reality and artificial intelligence, is increasingly identified as an effective educational technology because of its immersive and experiential nature. Immersive environments actualize the Ciceronian technique of loci, which organized knowledge into memory palaces in which “imagines agentes,” active (today we would say interactive) images effective for a mnemotechnical purpose, were…
The etymology of the term “intelligence,” derived from the Latin “intelligere,” found in major European languages is related to two elements: “inter” meaning “between” or “among,” and “legĕre” meaning “to choose” or “to read.” Specifically, “inter” indicates the action of choosing among several possibilities, of distinguishing between different things or ideas; “legĕre” means either “to…
Besides Artificial Intelligence, another component of “Synthetic Media” that is creating a new dimension of learning and knowledge is extended reality (also called XR, extended reality, technology that creates an immersive multimedia experience). What is the predominant feeling in the immersive experience? The user, particularly the child, experiences augmented perceptions, becoming almost an X-Men with…
Extended Intelligence is a polysemous concept, indicating both the integration of Extended Reality (VR-AR domain, or better yet XR) and Artificial Intelligence, and a more humanistic idea of Artificial Intelligence that defines it not as an autonomous entity that replaces natural human intelligence, but as an enhancement of it, an extension in fact. It is…
Staying in the context of new cognitive technologies, is it possible to imagine virtual reality-nowadays widespread in video game forms-as a potential encyclopedia of human memory and culture? The idea of artificial memory (Artificial Memory) based on virtual environments dates back to classical culture, when the methodology of the art of memory was developed. This…
In the essay Homo Ludens, anthropologist Johan Huizinga analyzes the playful dimension as the generator of human culture. Play is older than culture because animals did not have to wait for humans to teach them how to play, so it is a pre-human manifestation. In the earliest forms of human civilization, culture arises in a…
Man is not made of letters and numbers, or even algorithms and data. The drive removal accomplished by alphabetic writing led us to abstract thinking, enabled by the alphabet and mathematical signs. Man is not made of letters and numbers, nor of algorithms and data. The drive removal achieved by alphabetic writing has led us…
The most destabilizing dilemma in today’s school is what is needed to study so as not to be challenged or replaced by artificial intelligence systems in the future. Because of this, in fact, so many human activities are now at risk of marginalization or replacement. For example, translation, which is now done effectively by dedicated…
The entry of artificial intelligence into schools is feasible in two basic ways: teaching with AI, that is, introducing it among teaching tools, and teaching AI, that is, considering it as a subject of study. As for the AI-learning tool, it can be used as a virtual tutor, which assists or replaces the teacher by…

